Semiconductor Engineering (01/14/16)
The growth in virtual and augmented reality headsets is expected to explode in the coming years. The U.K.-based research firm KZero estimates headset unit volume will jump from nearly 4 million this year to 38.4 million in 2018.
But that growth rate might be stunned if users continue to struggle with “simulator sickness,” that queasy feeling that something is just not right as they navigate a virtual reality game chasing down the bad guys.
Yet for Roy Illingworth, director of systems engineering, and his colleagues at Hillcrest Labs, this is soon to be a problem of the past.